Normally you need legendary creatures with the partner ability to use two for your commander, but Commander Masters has a special rule that lets you use two monocolored, or even creatures with no color identity as if they had partner
Molten Gatekeeper
In a way, the core mechanics of what this deck wants to do aren't that dissimilar to Tinker Time - get lots of little units and resources out on the board fueling a larger plan, and gain additional benefits from those little assets to create an overarching (and overwhelming) plan of attack
Antiquities is a fair bit before my time as a Magic player, so Id love to hear any stories you might have about the set
At bare minimum this happens on Turn 3

Absorb Vis Ayara's Oathsworn Beamsaw Prospector Bebop, Warthog Warrior Behold the Beyond Beseech the Mirror Beseech the Queen Bitterheart Witch Blightspeaker Blood Speaker Bog Glider Bogbrew Witch Boggart Harbinger Brainspoil Bringer of the Black Dawn Buried Alive Burning-Rune Demon Canyon Crawler Case of the Stashed Skeleton Cateran Brute Cateran Enforcer Cateran Kidnappers Cateran Overlord Cateran Persuader Cateran Slaver Cateran Summons Corpse Connoisseur Corpse Harvester Coveted Prize Cruel Tutor Curse of Misfortunes Cynical Loner Dark Petition Dark Supplicant Demon's Herald Demonic Bargain Demonic Collusion Demonic Counsel Demonic Tutor Diabolic Intent Diabolic Revelation Diabolic Tutor Dimir House Guard Dimir Machinations Disciples of Gix Doomsday Emeritus of Woe Entomb Final Parting Fleshwrither Forerunner of the Coalition Gloomfang Mauler Gravebreaker Lamia Grim Reminder Grim Servant Grim Tutor Hoarding Broodlord Hour of Victory Illicit Shipment Imperial Seal Iname, Death Aspect Increasing Ambition Infernal Rebirth Infernal Spawn of Infernal Spawn of Evil Infernal Tutor Injector Crocodile Insatiable Avarice Insidious Dreams Korlash, Heir to Blackblade Liliana Vess Liliana of the Dark Realms
